.build.cs file
using UnrealBuildTool;
public class LicenseManager : ModuleRules
{
public LicenseManager(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "HTTP", // Ensure this is added for HTTP requests "Json", // JSON handling "JsonUtilities" // JSON utilities } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", } ); }
}
.h file
#pragma once
include “CoreMinimal.h”
include “Kismet/BlueprintFunctionLibrary.h”
include “LicenseManager.generated.h”UCLASS()
class LICENSEMANAGER_API ULicenseManager : public UBlueprintFunctionLibrary
{
GENERATED_BODY()public:
UFUNCTION(BlueprintCallable, Category = “License”)
static FString GenerateLicenseKey();UFUNCTION(BlueprintCallable, Category = "License") static bool ValidateLicenseKey(const FString& Key, bool bValidateOnline); UFUNCTION(BlueprintCallable, Category = "License") static bool ValidateKeyOffline(const FString& Key); UFUNCTION(BlueprintCallable, Category = "License") static bool ValidateKeyOnline(const FString& Key);
};
.cpp file
include “LicenseManager.h”
include “Misc/Guid.h”
include “Misc/SecureHash.h”
include “HttpModule.h”
include “Interfaces/IHttpRequest.h”
include “Interfaces/IHttpResponse.h”FString ULicenseManager::GenerateLicenseKey()
{
FGuid NewGuid = FGuid::NewGuid();
return FString::Printf(TEXT(“PIXEL-%s”), *NewGuid.ToString(EGuidFormats::Digits));
}bool ULicenseManager::ValidateLicenseKey(const FString& Key, bool bValidateOnline)
{
if (bValidateOnline)
{
return ValidateKeyOnline(Key);
}
else
{
return ValidateKeyOffline(Key);
}
}bool ULicenseManager::ValidateKeyOffline(const FString& Key)
{
return Key.StartsWith(TEXT(“PIXEL-”));
}bool ULicenseManager::ValidateKeyOnline(const FString& Key)
{
// Simplified online validation example
// Replace with your actual server-side validation logic
return false;
}