The tower - Enviroment and level design

Hello! Welcome to another environment and level design project.

The main focus of this project is the development of a 3d enviroment on a bigger scale than the last one. There are 3 key points to work on this one:

-Modularity
-Level design
-Trimsheets

Here are my references for this project:

Here are some shots of how the blockout is looking:

My idea is to have a “central hub” where people live, with all these bridges going to the sides of this megastructure.

I’m not entirely convinced about the blockout yet. The idea in my head hasn’t taken shape yet, but we’re working on it.

Feel free to leave any feedback, and keep an eye out if you want to see the updates!