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The Tormentor Monster

The Tormentor monster is part of a creature creation series I started this October. I plan on expanding the series in-between other work with various spooky characters. In this thread I’ll be available to handle questions and suggestions.

Marketplace Thread:
https://www.unrealengine.com/marketplace/the-tormentor

Patch Notes:
http://joshtrevisiol.tumblr.com/post/167948915377/tormentorpatchnotes

Showcase video:
https://youtube.com/watch?v=Z6LofUZSSL0

Content info video:
https://youtube.com/watch?v=xyS3uno3E7E

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What did you use to make this

Heyo!
I used Zbrush for the initial design blocking and high res sculpt, Maya for retopology, skinning, rigging, and animation, and Substance Designer for textures. Most of the textures were pretty easily derived from bakes though since the high res sculpt was plenty detailed as shown below. It made texture work pretty quick.
[https://cdnb.artstation.com/p/assets/images/images/007/847/463/large/josh-trevisiol-artstation-zbrush.jpg?1508894627

https://cdnb.artstation.com/p/assets/images/images/007/847/463/large/josh-trevisiol-artstation-zbrush.jpg?1508894627](https://cdnb.artstation.com/p/assets/images/images/007/847/463/large/josh-trevisiol-artstation-zbrush.jpg?1508894627)