The top view axis has changed in version 5.6. What was the reasoning behind this change?

The X and Y axes in the top view appear to have been rotated by 90 degrees. Could you explain the reasoning behind this modification?

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I’m curious as well, especially because it’s not harmonized with, say, the world partition minimap.

i’m also very curios - also can you please make it so we can rotate the Top View camera or choose its axis orientation in the settings?

Yeah, X for vertical axis and Y horizontal… Really counterintuitive.

I would like to know why as well. This essentially breaks any compass-related UI in a game. I hope this is fixed in 5.6.1…otherwise, I will be downgrading.

Yes I find this really strange too, by the way, it would be really nice to have the chance to choose the rotation of the orthographic views, like other DCC’s can.

it’s very inconvenient. Has anyone found a solution to this problem? Even navigation doesn’t work correctly. Zooming with the mouse wheel doesn’t work correctly

I suspect it was broken by https://github.com/EpicGames/UnrealEngine/commit/609ba92a93f5bb55b2bca7506feb8d7dcb55c5ab

Okay, this is actually intended and there are also some really bad news that unreal will eventually become Y-up.

So watch out for future engine upgrades…