The X and Y axes in the top view appear to have been rotated by 90 degrees. Could you explain the reasoning behind this modification?
7 Likes
I’m curious as well, especially because it’s not harmonized with, say, the world partition minimap.
i’m also very curios - also can you please make it so we can rotate the Top View camera or choose its axis orientation in the settings?
Yeah, X for vertical axis and Y horizontal… Really counterintuitive.
I would like to know why as well. This essentially breaks any compass-related UI in a game. I hope this is fixed in 5.6.1…otherwise, I will be downgrading.
Yes I find this really strange too, by the way, it would be really nice to have the chance to choose the rotation of the orthographic views, like other DCC’s can.