This can be resolved by using:
float RealTimeSeconds = FPlatformTime::Seconds() - GStartTime;
or
float TimeSeconds = FApp::GetCurrentTime() - GStartTime;
as slate’s FSlateRHIRenderingPolicy
does not respect the UWorld’s concept of time.
This can be resolved by using:
float RealTimeSeconds = FPlatformTime::Seconds() - GStartTime;
or
float TimeSeconds = FApp::GetCurrentTime() - GStartTime;
as slate’s FSlateRHIRenderingPolicy
does not respect the UWorld’s concept of time.