The texture does not adapt correctly

Hello, when I import a .gltf file into Unreal Engine the texture does not adapt correctly, it looks pixelated, this does not happen to me if I import it as .fbx (They are downloaded files so I cannot always obtain them as .fbx)

I show you one image of how it looks once imported, could you help me and tell me what I can do to prevent that from happening?

1 Like

Hi Esjavier,

Do you mean it looks blurred/muddy? (Noticing a lack of sharpness on Caution text)

Try opening the Texture. (The one containing blue background and yellow caution sign)

Then change the ‘Texture Group’ to “2D Pixels (unfiltered)”

Let us know how it goes!