I’m back to show you the new environment i’m working on. I’ll try to feed this thread a bit more than the previous one
Intentions
I’m gonna build a piece of environment from scratch. An old temple’s gate builtin a mountain. I’d like to include some ancient / futuristic contrast to the scene by making some contemporary or futuristic assets. Mainly because i assume this is a very interesting contrast to work on, plus this is a good opportunity for me to do some hard modeling
References
Instead of pasting a wall of references pictures, you can go check them right here if you are interested
The right floor has a pretty simple material, so let’s talk about the left one, much more interesting . I need some variations on the floor and a smooth transition between pavement and grass. With this vertex paint setup i can decide wherever the moss/grass will be.
It’s already looking quite good (although I really don’t like the chromatic aberration but that’s just personal preference). The composition still feels like it’s missing something, though. Perhaps you could add a cherry tree (or any kind of tree) growing from in between the cracks of the rocks on one side of the path? And then add some falling leaf particles? Maybe also a few flowers in between the grass at the path’s edges to get some more colour in there (personally, I’d probably also make the colour grading more saturated but again, that’s just my personal preference).
Also, this probably this probably doesn’t really fit into your scene but a lot of Chinese temples do have red plaster walls like these: https://saschawagener.files.wordpress.com/2009/10/one-of-the-mountain-temples.jpg Again, not sure if it fits into your scene but just thought I’d post it in case you can get some inspiration out of it.