Hi everyone !
I’m back to show you the new environment i’m working on. I’ll try to feed this thread a bit more than the previous one
I’m gonna build a piece of environment from scratch. An old temple’s gate builtin a mountain. I’d like to include some ancient / futuristic contrast to the scene by making some contemporary or futuristic assets. Mainly because i assume this is a very interesting contrast to work on, plus this is a good opportunity for me to do some hard modeling
Instead of pasting a wall of references pictures, you can go check them right here if you are interested
I began yesterday by creating two tileable textures for the floor.
The right floor has a pretty simple material, so let’s talk about the left one, much more interesting . I need some variations on the floor and a smooth transition between pavement and grass. With this vertex paint setup i can decide wherever the moss/grass will be.
I built this material in order to give me some useful controls over it. I can then tweak the material when needed.
Stay tuned !