The Targeting System is a complete solution for customized, directional targeting in UE4.
Designed from the ground up for ease of use, all of its functionality is detailed in a single, plug and play component.
It uses the AI Perception System to perceive targets, and sorts the targets onto 3 categories:
the most ideal actor to target immediately;
actors to the left of the targeted actor;
and actors to the right of the targeted actor;
thus enabling you to switch targets clockwise and anti-clockwise: to the left and right.
There are several options for customization available to the user and exposed on the instance of the component for easy, quick tweaking, some of which are:
Hi guys. I just signed a UI Artist, and she’s quite the top talent. By November, we’ll begin rolling out Content Updates for The Targeting System (the team working on the updates for The Art of Combat is a different one).
At the moment, we have 10 updates planned. Each of these 10 will contain 5 original, unique UI icons for your “Lock-On” widgets. I’m still debating whether to animate each icon or not, as each icon will contain anywhere from 6 - 20 individual elements. This is a big thank you to our customers, as we’ve had almost 400 sales within the first 14 days of launch.
Thank you.