Good morning,
I want to create a system that is based on finding a session, but if none exists, it should be created. However, if it finds anything, it is to join the found session.
Something similar can be found in a game like:
- Valorant
- League of legends
There is no server list, the game is searched automatically and the players are matched in the same way
In this system, therefore, I used the plugin:
Advanced Sessions Plugin
and its steam subsystem
in the attached graphic, these are my attempts to do it… but as you can easily guess… I failed
That’s why I’m writing here, is there a way to do this system?
Additional information: The blueprint was made in the blueprint widget - as you can see in the attached picture, after pressing the “Find Game” button, the current action is performed. Tests performed on a standalone game, with 2 players
Action effect now:
Let’s say we have client 1 and client 2, so:
When one of the customers clicks “Find Game”, the result is:
- there is a connection with the print string “Hello”
- Session found but failed to join - how come? There are no sessions yet!
- Successfully created a new session
The next click on “Find Game” doesn’t seem to give anything anymore, because sometimes it will display a message that it can’t create a new session… sometimes even with a long delay
As for the second client … he can’t do anything … literally clicking on “Find Game” does nothing, even the messages are not displayed
What Can I do?