Struct file broken by itself. Yesterday it’s worked good, but today I see notes: @anonymous_user_9c39f750 structure cannot be broken using generic ‘break’ node. Try use specialized ‘break’ function if available. And the code is not worked.
I read about it, but only the answer I’ve found was “Change default value in the structure, save the structure and exit editor without saving blueprints and datatables”. I tried it, but no result. Same warnings.
Also I tried various combination of compilation, saving structures and blueprints, also the same.
It is the second time I counter with this bug. In first time I have to create new structure and change all game system, so I waste a lot of time.
Please help me to find the solution.
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I read about it, but only the answer
I’ve found was “Change default value
in the structure, save the structure
and exit editor without saving
blueprints and datatables”. I tried
it, but no result. Same warnings.
This method would most likely work if you used it before the struct got broken. Any chances you have a copy of the project where the struct is working correctly?
witld it work to use Build → zip up project? Can a whole project be restored from that and if so is it any faster than copying? i know it doesnt include everything.
Thank you Jeff,
I’m already sent the information and link to my project via Bug Submission Form, and will wait for the your decision.
Feel free to contact me anytime.