I have this terribly weird and annoying problem. Double clicks on mouse does not work on my second display and for the love of God I can’t find why. xD
It does not work on Unreal, or in desktop. But it works on Laptop monitor.
You see, I got a Laptop, and I have a second Monitor that I extend my view.
The only thing I can tell is this;
There is this unclickable icon on my second monitor;
When this icon has no cross over it, I can’t double click. But when it has it, I can. I have no idea what that icon does. It’s not clickable, and even Snipping Tool of Windows can’t recognise it. I am at a big lose here.
I could deliver only a fakesolution so far.
But it has something like a dazillions of Branches inside, to talk in UE-ish!
Branching - True: Paint Permanent - use Edding 3000 (infinite loop detected)
- false: Paint Temporary - use your own lipstick (glossy one) - or grab one from the Array you built up from grandmas stuff. (infinite Loop there too but with a secondary desktopmess branching).
I would check for acetone usage too and local displaydealer if true…
^^
Was not the missing cross the problem(?), paint one onto display to fake solution.
Sry was late yesterday and my description was not easy to understand, perhaps i should make a tutorial…
Hmmmm let me think…
—>Timetravel to the year 2427 swosh
I only tried to help, based on my existing knowledge.
With my personal knowledge from 2427 or even 2034, i think i had to declare the “missing cross” thing more in detail, with my first helpful post.
But are we not all travelers, on expeditions for things and stuff?
I could you @ll tell a nice real story (adult) about my grandma, wearing special medical socks and the procedere, while fitting them onto her Body (She was NOT overweighted, only undersized!), but i think that would be way to offtopic for this nice thread.
This icon is Nvidia capture tool - Shadowplay. You can access it from GeForce Experience -> Shadowplay. However I doubt it has anti-double-click effect