I use Texturepacker to make a texture atlas and import to my project,and it will generate relative sprites, just like
Then I add the sprite to my widgets , it works well !
But when I need to change the sprite sheet( just add or remove some sprires), I change them in TexturePacker and reimport the SpriteSheet file。 Then the Widget shows wrong.
The Appearance looks strange. The image see update the new sprites uv, but Brush not. And I click the image check and find the new sprite uv is OK .
I have to check the setting and google,but I can’t resolve it。 Could somebody give me some tips。 Is some important steps I miss or my workflow is wrong?