i made a blueprint to do the followoing:
when i touch the object it turnoff simulate physics and move with my finger or cursor
and when i release my finger or cursor it simulates physics and fall down>>
…
But what happen :
when i touch the object it stops but dont move in other directions and when i release it falls down …
i want to make it when dont simulating physics to move freely with my finger or cursor.
and this is my blueprint :
][1]
Not Solved
It moves when not simulating physics when i click on it and move the mouse
But when simulating physics it doesnt stop falling when i click on it and doesnt respond to any click action it just falls …
sorry i didn’t understand your problem, i thought you needed to enable gravity on it.
You are making everything well , but you need to change actors location and set follow to mouse , my advice is use Mouse location to world space node to get mouse location after this set your actors location. if you can’t understand i can give you an example with pictures.