I never had this problem with Unreal 5.3 or any other version of unreal before 5.3, but for some reason, 5.4 and 5.5 has this problem.
I followed a tutorial on how to make a spline based camera system in unreal engine. I upgraded to 5.4 a couple of months ago, and it was only recently that I found out that the spline tool does not work properly for me. The tool, for whatever reason, tanks the fps of the engine. I have an i5 7600 and a gtx 1660 ti. I have set the spline blueprint to static, and I turned of construction script drag, and that did improve the fps completely. Even then, if I simply convert the point to constant or linear, and I click the next point, the engine crashes.
I’ve tried searching for a solution to this problem, but I can’t find a solution. I’m tired. To go on a rant, I shouldn’t have to ignore using a basic feature of an engine, because it’ll crash the entire engine. I don’t know why this is happening. Does anyone have any solution to this?