The spline tool crashes the engine when I convert the point into linear or constant.

I never had this problem with Unreal 5.3 or any other version of unreal before 5.3, but for some reason, 5.4 and 5.5 has this problem.

I followed a tutorial on how to make a spline based camera system in unreal engine. I upgraded to 5.4 a couple of months ago, and it was only recently that I found out that the spline tool does not work properly for me. The tool, for whatever reason, tanks the fps of the engine. I have an i5 7600 and a gtx 1660 ti. I have set the spline blueprint to static, and I turned of construction script drag, and that did improve the fps completely. Even then, if I simply convert the point to constant or linear, and I click the next point, the engine crashes.

I’ve tried searching for a solution to this problem, but I can’t find a solution. I’m tired. To go on a rant, I shouldn’t have to ignore using a basic feature of an engine, because it’ll crash the entire engine. I don’t know why this is happening. Does anyone have any solution to this?

having the same issue with 5.5…changing the tangent to lets say automatic from a custom tangent by pressing the “T” hotkey and then selecting the spline point next to it reliably crashes UE 5.5 (my splines are spawning spline meshes along, which would be re-evaluated. these meshes are nanite.)