The spawn aifrom class blueprint is not working.
Please help me.
what causes the crashes?
- Have you tried to change the Pawn class to soemthing else?
- how about the behaviour tree?
What is BP My Enemy class derived from? It needs to at least be at minimum have the pawn class as it’s base class.
Created MyEnemycharacter with c++ code and is in the inherited state.
can you show the code?
Are you protecting your code from all possible null and invalid references?

