The spawn aifrom class blueprint is not working.
Please help me.
what causes the crashes?
- Have you tried to change the Pawn class to soemthing else?
- how about the behaviour tree?
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What is BP My Enemy class derived from? It needs to at least be at minimum have the pawn class as it’s base class.
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Created MyEnemycharacter with c++ code and is in the inherited state.
can you show the code?
Are you protecting your code from all possible null and invalid references?