I’ve played countless amounts of MMORPGS and open world games, and I would always feel a sense of awe when I stood at the top of a hill and stared at the massive gameworld.
My goal with this thread is to show my game world, go fishing for constructive feedback and discuss massive game world design, best practices etc. I’m aiming to create a MMORPG mixed with survival aspects. The focus is on playerskill (firstperson, directional combat), crafting, player driven economy and player run towns aka politics etc. The MMORPG I always dreamt about. My name’s Simen and I’m fresh out of the oven in game design, just worked with the game for half a year or so. Which hasn’t gotten me too far as I’ve tried and failed a lot. I am horrible at 3d modelling and I haven’t even touched animation, but I’m getting there. So that’s a little bit about me (oh, how I regret playing as the “I Just ?” clan in Paragon @myusername).
Now that I’m into game design I’ve tried to recreate that amazing moment you get when you see the whole world. I’m having difficulties due to FPS drops when staring at all of my sublevels. I’m using World Composition with 2 LODs, with 70% detail at 10k and 60% detail at 100k, along with 200k streaming distance which is not enough for a 16x16km landscape (gladly accepting tips for these streaming levels). Per sublevel I’m running at a perfect 60fps, and it drops to 50-40 fps when the view distance increases. When I move between sublevels the fps drops to 10 for a second or two, resulting in nasty hiccups when loading/unloading sublevels. Tips anyone?
I’ve LODed all my SpeedTree foliage to a decent level where billboards kick in at a short distance (a bit too short, but mandatory for performance as I want full forests).
World Machine is my best friend at the moment (don’t tell my fiance!). My world right now consists of a gigantic island with massive mountains. The whole island is very steep and I hoped to involve mountain climbing as a way of passage, and flying for a fortunate few who complete a set of hardcore demanding goals - it will be a rare sight to see people flying around. This is due to the PvP aspect of the game.
Putting game aspects aside, due to the game world being steep and with a dense amount of mountainous areas which provide extreme view distances, I’m looking for tips on the best approach. I’ve created a valley-landscape, but that didn’t suit me due to the lack of enormous mountains and boring/generic feeling it gave me. I want to make a unique landscape that appppeals both realists and those who enjoy a bit of surrealism. So I’ve created and ditched a bunch of landscapes, and now I’m wondering if I’ll have to do it once more, in the aim for my perfect landscape.
I want to recreate a world which players can connect with, which looks realistic yet not so at the same time, ie. floating islands as an example. Some people love realism and some don’t. What’s your views on this?
Thanks for reading. I’ll be posting pictures asap. Writing this on my phone.