in short, my question is what skillsets should one focus on if their goal is to design their own games, or be part of a small team with common interests to design games.
I am attracted to small indie style games because of the creative freedom offered in working alone or in small teams.
I have been learning everything I can for about a year now, developing the basic skills in all areas from coding to art. The idea was “I need to learn everything so I could hypothetically create an entire game myself”.
Recently I’ve updated that idea to “I’d like to have the basic knowledge of everything so I can incorporate my skills and work with others, but need to focus on one single talent.”
It’s awesome to be a jack of all trades but ultimately 3 specialists will produce better quality work than 3 jacks.
So with that in mind, I’d like to eventually get to a point where I am there producing my own games, or am part of a small team where my ideas have significant weight. Creative freedom.
I’ve e joyed all aspects of the journey. From programming basic gameplay to level design to 3D modeling. Now I feel it’s time to choose a focus and was wanting others input from experience.
Is it easiest to be a programmer and just buy art?
Is it practical/possible to be an artist who buys code?
Have any of you mastered both art and coding? Is it doable?
What skills are in highest demand?
While I do enjoy the art side, if I chose that as my focus I don’t want to be a contract worker or work commissions or be paid to do art for other people’s games. I still want to make my own games a reality.