Just wanted to echo many others in this thread and say this game has really caught my attention. The detail and animation fluidity of your pixel art is super impressive, and I’m excited about the mechanical possibilities for a game with a Metroidvania-like world, Prince-of-Persia-style acrobatics, and stealth gameplay inspired by Thief. Those are some great design touchstones to be aiming for and it looks like you’re well on your way to delivering something polished and different.
I’m also very appreciative of the deep and informative posts you’ve done on your process. I love getting a window into a game’s trials and triumphs during development, and it’s a generous service to anyone in the community pursuing similar projects as well. Looking forward to seeing more!