since I’m stuck at home, like most of the poeple in the rest of the world, I had plenty of time to speed up the process of assembling my first scene in Unreal Engine. I picked up an unfinished hangar environment and a spaceship i did few years ago, and tried to optimize them for realtime. The ship is still heavy as a rock, I will have to figure out something, but the environment, which is still a blokout so far, is entirely modular and is coming along. I also wanted to play around with the lighting and cameras, just to set the mood, so I can understand where I need to put more details and spend more time on. Here are the results so far:
And some screenshots using cameras I will need to animate.
I’ve to say I had a lot of fun learning how build an environment while I was actually building it. UE has been fairly simple and logic so far. I have quite a lot of issues and doubts though, that I’d love to discuss here if someone is willing to share some tricks and knowledge. I’ll drop a few in the next post.