There is a sequencer file in it, the whole engine will crash whenever I open it, this thing has been done for me for a month, and now the automatic backup is also broken, can anyone help me
LoginId:c9dcaded45692b8976b5faadfe9f2e0a
EpicAccountId:2182c5b1ad314b32ac7aaebaeff3a8bb
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000a8
UE4Editor_MovieSceneTracks!<lambda_e02627d7615f1f7945b8e7c1a7be97b8>::operator()() [D:\Build++UE4\Sync\Engine\Source\Runtime\MovieSceneTracks\Private\Tracks\MovieSceneSkeletalAnimationTrack.cpp:236]
UE4Editor_MovieSceneTracks!AlgoImpl::IntroSortInternal<UMovieSceneSection *,int,FIdentityFunctor,TDereferenceWrapper<UMovieSceneSection *,<lambda_e02627d7615f1f7945b8e7c1a7be97b8> > >() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Algo\IntroSort.h:63]
UE4Editor_MovieSceneTracks!UMovieSceneSkeletalAnimationTrack::SetUpRootMotions() [D:\Build++UE4\Sync\Engine\Source\Runtime\MovieSceneTracks\Private\Tracks\MovieSceneSkeletalAnimationTrack.cpp:465]
UE4Editor_MovieScene!UMovieSceneTrack::PostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\MovieScene\Private\MovieSceneTrack.cpp:65]
UE4Editor_MovieSceneTracks!UMovieSceneSkeletalAnimationTrack::PostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\MovieSceneTracks\Private\Tracks\MovieSceneSkeletalAnimationTrack.cpp:93]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1082]
UE4Editor_CoreUObject!EndLoad() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1628]
UE4Editor_CoreUObject!<lambda_94537a9bd809517493790f80316e3165>::operator()() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1257]
UE4Editor_CoreUObject!LoadPackageInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1363]
UE4Editor_CoreUObject!LoadPackage() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1458]
UE4Editor_CoreUObject!ResolveName() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:787]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:849]
UE4Editor_CoreUObject!StaticLoadObject() [D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:924]
UE4Editor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\Build++UE4\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:276]
UE4Editor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [D:\Build++UE4\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:307]
UE4Editor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [D:\Build++UE4\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:932]
UE4Editor_ContentBrowser!SContentBrowser::OnItemsActivated() [D:\Build++UE4\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:2238]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [D:\Build++UE4\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3446]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
UE4Editor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,0>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:599]
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1074]
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:458]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_2b5148752c2a272000c47b69ff14a42e> >() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:378]
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5281]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5268]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5231]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2178]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2638]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1042]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:874]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\Build++UE4\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
UE4Editor!FEngineLoop::Tick() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4746]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll