In the sequencer what is the difference between adding track using + button next to the object and adding track from “+ Track” button in the top left ?
I found the answer from AI ![]()
Great question! These two methods serve different purposes in Sequencer:
The
+ Trackbutton (top left) This adds a master/global track that affects the entire sequence, not tied to any specific actor. Examples include:
Camera Cuts track
Audio tracks
Event tracks
Fade track
Level Visibility track
These tracks operate at the sequence level.
The
+button next to an object (like your CameraComponent or Cube3) This adds a track that is bound to that specific actor or component. It controls properties and keyframes for that particular object only. This is what you’re seeing in your screenshot — tracks like Current Aperture, Focal Length, and Transform are all bound to the CineCameraActor.So when you click
+on CameraComponent, you get a list of that component’s animatable properties (aperture, focal length, focus distance, etc.). When you click+on Cube3, you’d get that mesh’s animatable properties.
In short:
+ Track(top left) = sequence-level, global tracks
+next to an object = object-bound property tracksA common point of confusion is that you can add a Camera Cuts track from the top-level
+ Track, but you’d never find object-specific properties likeManual Focus Distancethere — those only appear when you use the per-object+.
