The sequencer adding track

In the sequencer what is the difference between adding track using + button next to the object and adding track from “+ Track” button in the top left ?

I found the answer from AI :slight_smile:

Great question! These two methods serve different purposes in Sequencer:

The + Track button (top left) This adds a master/global track that affects the entire sequence, not tied to any specific actor. Examples include:

  • Camera Cuts track

  • Audio tracks

  • Event tracks

  • Fade track

  • Level Visibility track

These tracks operate at the sequence level.


The + button next to an object (like your CameraComponent or Cube3) This adds a track that is bound to that specific actor or component. It controls properties and keyframes for that particular object only. This is what you’re seeing in your screenshot — tracks like Current Aperture, Focal Length, and Transform are all bound to the CineCameraActor.

So when you click + on CameraComponent, you get a list of that component’s animatable properties (aperture, focal length, focus distance, etc.). When you click + on Cube3, you’d get that mesh’s animatable properties.


In short:

  • + Track (top left) = sequence-level, global tracks

  • + next to an object = object-bound property tracks

A common point of confusion is that you can add a Camera Cuts track from the top-level + Track, but you’d never find object-specific properties like Manual Focus Distance there — those only appear when you use the per-object +.