Due to the error mentioned in the topic, attempting to package a basic test project to Xcode for VisionOS development results in a failure with the following logs:
UATHelper: Packaging (VisionOS): Log file: /Users/alonzomachiraju/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-ARVRTest-VisionOS-Development.txt
UATHelper: Packaging (VisionOS): Total execution time: 0.60 seconds
UATHelper: Packaging (VisionOS): The VisionOS platform is not supported from this engine distribution.
UATHelper: Packaging (VisionOS): Took 0.76s to run dotnet, ExitCode=6
UATHelper: Packaging (VisionOS): UnrealBuildTool failed. See log for more details. (/Users/alonzomachiraju/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-ARVRTest-VisionOS-Development.txt)
UATHelper: Packaging (VisionOS): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (VisionOS): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (VisionOS): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 6
PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 6
PackagingResults: Error: Unknown Error
As a result, I am unable to build to Xcode to build a VisionOS test app to run on my headset. Any advice?