The SDK for VisionOS is not installed properly, which is needed to generate data.

Due to the error mentioned in the topic, attempting to package a basic test project to Xcode for VisionOS development results in a failure with the following logs:

UATHelper: Packaging (VisionOS): Log file: /Users/alonzomachiraju/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-ARVRTest-VisionOS-Development.txt
UATHelper: Packaging (VisionOS): Total execution time: 0.60 seconds
UATHelper: Packaging (VisionOS): The VisionOS platform is not supported from this engine distribution.
UATHelper: Packaging (VisionOS): Took 0.76s to run dotnet, ExitCode=6
UATHelper: Packaging (VisionOS): UnrealBuildTool failed. See log for more details. (/Users/alonzomachiraju/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-ARVRTest-VisionOS-Development.txt)
UATHelper: Packaging (VisionOS): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (VisionOS): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (VisionOS): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 6
PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 6
PackagingResults: Error: Unknown Error

As a result, I am unable to build to Xcode to build a VisionOS test app to run on my headset. Any advice?

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Hey Alonzo,

i had the same issues. Check if you need the middle app icon sizes on the iOS Project settings that caused that issue for me. Then relaunch the Unreal project and before you start packaging press the “Resfresh Plattform Status” button under the Plattforms Dropdown. That made it work for me.

All icons are the default ones, so I doubt that’s the problem. My editor (now it’s Unreal 5.4.1) says that the VisionOS SDK isn’t properly installed, and the dropdown for VisionOS (in the platform selection dropdown) says Error Info: The platform’s Sdk status was not returned from Turnkey. This is true even after a complete reinstall of Unreal 5.4.1.

Both VisionOS related plugins are active by default.

Any progress on it?
I encountered the same issue with the VisionOS SDK when trying to make a VisionOS build.
Everything seems to be in order with the plugins and how I configurated my Xcode for VisionOS, it still won’t work on Unreal Engine 5.4.4 for me :frowning:

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Any progress on this? I am having the same issue