I’m currently using UE 5.5.4 with XCode 15.4 on an Apple M1 2020 running OSX Sonoma 14.12.1
I’ve seen a few similar topics here but they’re all for other platforms or engine versions, so the answers unfortunately aren’t applicable. I can’t install earlier SDKs because they require older operating systems. I could potentially update to a newer OSX but I don’t know that it would help. I have tried reinstalling XCode.
Can anyone help diagnose the issue or recommend a solution?
I know you mentioned that you saw similar topics for other platforms, but I just want to make sure that you’re not having a similar issue like this one:
In case that’s not it either, we can look at some things:
1 - What happens when you click on “Continue“? Does it give you an error? Which error is it?
2 - If it just say to look at the log file, please open the file in the path the error mentions and share the results (or at least the error contained inside the file. I will most likely be near the bottom of the file).
In my case (Windows), a lot of plugins had “Vulnerabilities“ and even though they were Warnings, they were treated as error and the Automation Tool would not do a successful assessment of the project. So in the end, the SDK was fine, but the warnings were messing things up.
P.S.: Just to make sure we didn’t missed any steps in the setup, I’ll leave this link here as well
Found the issue, upon checking the startup logs I discovered that Unreal was looking in the wrong “Library” folder. After deleting the false Library, it finds the correct one.