The scheme of interaction with physical objects, "discard" an object if it is far from the character, does not work

the problem is that I can’t understand how when moving with an object and if it got stuck in a texture or somewhere else, the interaction with it stopped, because if it’s enough to move away from the wall, then the object flies through the texture, I tried changing Vector to X Y Z and checking for >= (True, the scheme was started but it didn’t work, False on the contrary, but then the print where I did the logic for the fall of the object when moving away from it doesn’t work
I threw a screenshot of the beginning of the blueprint below, I can’t understand how to do the logic correctly.