The rotation is visible on the other client's screen, but not applied on my client occasionally...

스크린샷 2024-08-14 141842



First of all, I apologize for my lack of proficiency in English as I am a Korean student aspiring to become a game developer using Unreal Engine.

I am facing an issue and would greatly appreciate any assistance. As shown in the attached image, I’ve written the code, but occasionally, the rotation is not visible on my client. When a skill is executed, the server confirms that the skill is fired in the correct direction, but the rotation itself is not visible on my client. (This issue occurs when playing in Standalone mode or after packaging the game in Unreal Editor. However, when running in the Selected Viewport, the rotation appears correctly.) The rotation is visible on other clients, but it does not always show on mine. Sometimes it works, and sometimes it doesn’t… I’ve been struggling with this for several days and can’t figure out how to fix it.

The attached image shows the skill logic, attack, and rotation logic. The rotation works well during attacks and is visible on both my client and other clients.

Thank you so much for taking the time to read this lengthy message. If anyone has a solution or any clues on how to resolve this, I would be sincerely grateful for your help.