Ive been working on a way to create a pavement system where i can create it and modify its properties in engine, to get some nice sweeping pathways. Its a blueprint system that creates mesh based on a spline and has parameters to tweak the twistyness, width and options to turn the side walks on and off (: The texture on it isnt final, still working on it and refining it, and ill be vertex painting puddles/mud/dirt over it in the coming weeks (:
Ignore the people walking in the spot, our animator added her animation in the scene since she was pre vising (: