As the title says.My guess is that the Remove On Sleep option removes debris as quickly as possible to restore the frame rate.
However, in reality, the frame rate continues to drop even though most of the debris has clearly been removed.Currently, this is the only option for removing the debris, and if this doesn’t work, there are no other alternatives.
In other words, once you break a geometry collection, it becomes like a curse that will continue to put a strain on the system indefinitely unless you delete the entire actor.
Does anyone know how to remove this curse?