I have uploaded a new version of the ZIP under the original link. There was a problem with the plugins folder and a key class was missing. Now it should work as expected, otherwise please report again here.
@yingxic same for you. Please try again.
I have uploaded a new version of the ZIP under the original link. There was a problem with the plugins folder and a key class was missing. Now it should work as expected, otherwise please report again here.
@yingxic same for you. Please try again.
**vr_marco Thank you , it works! **
How do I open the project? I don’t code. However, I have VS 2017, and have built the engine from source on GitHub a few times. I can’t figure out how to get this project to run without any errors preventing it from starting.
Right click on the uproject file and choose Generate Visual Studio project files. Then open the uproject file. UE4 will complain that a DLL is missing and asks you if you want to build it. Accept and everything should happen automatically. Otherwise open the SLN file generated earlier and try to Build the solution.
Turns out even though I had uninstalled VS2015 there was still some stuff left behind messing things up. I had to use a special uninstaller to fix it as the solution says here New C++ Project fails to compile using UE 4.15 and VS 2017 Community Edition - LINK : fatal error LNK1181: cannot open input file 'ws2_32.lib' - C++ - Epic Developer Community Forums
thanks for keeping this alive @vr_marco
Just a note that I updated the substep example on page two (I left the zipped project as is on the following page in case people want to see the old approach): The Re-Inventing the Wheel Thread - #33 by anonymous_user_73858136 - Community & Industry Discussion - Epic Developer Community Forums I cleaned it up a bit and updated it to use the new substep delegate from UE 4.15+ and made sure it runs on 4.19. I also now properly released the delegate on the example (something that was missing from the original example).
Additionally, I put simpler example code for the relative position of the wheel here: The Re-Inventing the Wheel Thread - #41 by anonymous_user_73858136 - Community & Industry Discussion - Epic Developer Community Forums I mainly cleaned these up as people still keep finding the thread and didn’t want to give outdated or bad advice if some still read through all these posts
Does anyone know how I can get a handbrake to work for this in Blueprint? ive tried everything,cant seem to get anything to work,
I don’t understand: I need to download the plugin then compile it and add it to UE4.
Then I can have a pawn I can use the common nodes to steer, throttle and brake it or i do need to build the logic that ties everything together like it is shown here:https://forums.unrealengine.com/comm…989#post571989, https://forums.unrealengine.com/comm…999#post571999, https://forums.unrealengine.com/comm…15#post572015?
the blueprints were an early prototype.
just add the plugin, press play and drive around
to get @vr_marco version running in UE4 2.0
in ATegCar.cpp change the line
GetMesh()->bGenerateOverlapEvents = true;
to
GetMesh()->SetGenerateOverlapEvents(true);
see OP for download link to vr_marco’s version
Many thanks @tegleg !
I have incorporated your fix and also solved a warning on FCollisionQueryParams. The project file + plugin, fully update to 4.20.3, are available under my original link.
Many thanks sir.
Which versions of UE is this plugin compatilble with?
The version linked from the first post has been updated to UE 4.20.3.
cool thanks
updated first post
tegleg great work, is it possible to get this plugin for version 4.21 vs2015. I would be in your debt forever.
By any chance the images that are posted on the first page are they the actually plugin, if not can someone be so kind as to post a blueprint version of it. Since plugins seem to constantly break everytime theres an update. I would greatly appreciate any help. Thank you.
Is this post still alive? This is like talking to alexa.
hi porkchop
sorry i hardly ever look at this thread as i dont currently use UE4 for any projects.
i just tried it in 4.21 and it wont even let me open in vs, so no idea whats going on there
@vr_marco have you updated this yet?
the blueprints were an early prototype (that did not work very well) and has nothing to do with this plugin