to get @vr_marco version running in UE4 2.0
in ATegCar.cpp change the line
GetMesh()->bGenerateOverlapEvents = true;
to
GetMesh()->SetGenerateOverlapEvents(true);
see OP for download link to vr_marco’s version
to get @vr_marco version running in UE4 2.0
in ATegCar.cpp change the line
GetMesh()->bGenerateOverlapEvents = true;
to
GetMesh()->SetGenerateOverlapEvents(true);
see OP for download link to vr_marco’s version