I feel the quality of the shadows has gone down with the move from UE5.4 to UE5.5.
In particular, I noticed that the detail in the facial shadows is greatly compromised when moving away from the character.
Here is an image of a project I made for testing.
Here’s a close-up of the face.
UE5.4
UE5.5
The color and the shade of the hair are different.
Image from a distance
UE5.4.4
UE5.5.4
If you zoom in on this image, you can see that the quality of the shadows when the camera is away from the camera is low like these
UE5.4.4
UE5.5.4
UE5.5.4 has by far the lowest quality face and hair shadows.Much of the detail is lost.
If you look at how the shadows on the face change as the camera moves away in UE5.5, you can see that at certain points the small shadows are culled significantly.
UE5.4.4
UE5.5.4
I use Lumen and do not use hardware ray tracing in this project.
First I created a empty project including the starter content in UE5.4, and installed Aurora, a free character from Epic’s Paragon, on it.Then I moved this project to UE5.5 and did not change any settings.
I have tried several things with 5.5 to get the same distant shadow quality as with 5.4.
・Changed “r.Shadow.RadiusThreshold” to a smaller value like 0.005
・I set ”r.RayTracing.Culling 0"
・I changed “r.Shadow.MinResolution”, “r.Shadow.FadeResolution”, “r.Shadow.TexelsPerPixel”,
“r.Shadow.RadiusThreshold”
But none of this made sense.
I want to migrate my game project from UE5.4 to UE5.5 but am on the fence about it due to the loss of character detail in mid to distant views.
Does anyone know anything about this?
Has anyone else migrated to UE5.5 and had the same problem or know of a solution for this?