- Hi, I recently played The Punisher game, and I really liked the ragdolls physics in this cool game, it perfectly balances between realism and arcade, and is just satisfying. For a couple of days I tried to recreate a similar ragdoll in UE4, but the guides and analysis of ragdoll behavior in the game did not help to implement something like this. The only thing I managed to find out is that the game has a rather primitive ragdoll structure consisting of two bodies for the torso. and the fact that ragdoll is relatively dense and weakly prone to limb flexion. Also, when shooting at a limb, there is an effect on the rest of the ragdoll. I hope there are people on the forum who are well versed in such things and will be able to help me implement this.