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The project won't package - no errors specified

I am making an endless runner. Is it possible to package something like that for android? Because it won’t ever package, and it gives no reason in logs. It just gives “Unknown Error”. I seached logs for any other red text, but there is none. Wtf? Please help! I am desperate, I put so much work into my project

All errors in logs are normal color or yellow. Here they are

MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 108.627ms to complete.
UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2017.11.12-14.27.04:380] 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/User/OneDrive/Documents/Unreal Projects/Game2/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2017.11.12-14.27.04:410] 0]LogSavePackage:Display: Finished SavePackage C:/Users/User/OneDrive/Documents/Unreal Projects/Game2/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2017.11.12-14.29.34:217] 0]LogCook:Display: Marking …/…/…/Engine/Content/EditorResources/LightIcons/S_LightError.uasset as reloading for cooker because it’s been cooked for platforms Android.
UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2017.11.12-14.29.43:722] 0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2017.11.12-14.29.44:011] 0]LogInit:Display: Success - 0 error(s), 75 warning(s)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Users\User\OneDrive\Documents\Unreal Projects\Game2\Saved\StagedBuilds\Android.obb to C:\Users\User\OneDrive\Documents\Unreal Projects\Game2\Binaries\Android\main.1.com.YourCompany.Game2.obb
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults:Error: Error Unknown Error
LogHttp:Warning: 0000016A85576980: request failed, libcurl error: 0 (No error)
LogHttp:Warning: 0000016A85576980: libcurl info message cache 4 (SSL read: error:00000000:lib(0):func(0):reason(0), errno 10054)
LogHttp:Warning: 0000016A86176080: request failed, libcurl error: 7 (Couldn’t connect to server)
LogHttp:Warning: 0000016A86187E80: request failed, libcurl error: 7 (Couldn’t connect to server)
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘C:\Users\User\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles’.
LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2017.11.12-14.56.21:783] 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/User/OneDrive/Documents/Unreal Projects/Game2/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2017.11.12-14.56.21:813] 0]LogSavePackage:Display: Finished SavePackage C:/Users/User/OneDrive/Documents/Unreal Projects/Game2/Saved/Cooked/Android/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2017.11.12-14.59.53:055] 0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Android (All)): UE4Editor-Cmd: [2017.11.12-14.59.53:447] 0]LogInit:Display: Success - 0 error(s), 76 warning(s)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy C:\Users\User\OneDrive\Documents\Unreal Projects\Game2\Saved\StagedBuilds\Android.obb to C:\Users\User\OneDrive\Documents\Unreal Projects\Game2\Binaries\Android\main.1.com.YourCompany.Game2.obb
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)