hello 4.15 The project that used Pak file was used , How to load no Pak packaging of uasset?
In previous versions, I can be a normal use of the pak file project
Load the uasset that is not encapsulated as pak
, They can coexist, but to 4.15 this will not work anymore
The previous version used the pak project, even if the file is not encapsulated as pak can also be loaded,
Why went to 4.15 this does not work?
I use StaticLoadObject
I am trying to change the bDontLoadBlueprintOutsideEditor in DefaultEditor.ini, but still will not work