Problem is this, I tried to create a c++ project with UE 4 and when I tried to create a new project I run this kind of error:
The project could not be compiled. Would you like to open it in Visual Studio?
Running E:/Unreal Engine 4/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe Puzzle Development Win64 -project=“C:/Users/DevComputer/Documents/Unreal Projects/Puzzle/Puzzle.uproject” -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
@progress push 5%
Parsing headers for PuzzleEditor
Running UnrealHeaderTool “C:\Users\DevComputer\Documents\Unreal Projects\Puzzle\Puzzle.uproject” “C:\Users\DevComputer\Documents\Unreal Projects\Puzzle\Intermediate\Build\Win64\PuzzleEditor\Development\PuzzleEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for PuzzleEditor in 4,8636595 seconds
@progress pop
Performing 11 actions (6 in parallel)
[2/11] Resource PCLaunch.rc
[3/11] Resource ModuleVersionResource.rc.inl
PCH.Puzzle.h.cpp
Puzzle.generated.cpp
PuzzlePawn.cpp
PuzzleBlock.cpp
PuzzleBlockGrid.cpp
PuzzleGameMode.cpp
PuzzlePlayerController.cpp
Puzzle.cpp
[11/11] Link UE4Editor-Puzzle.dll
Creating library C:\Users\DevComputer\Documents\Unreal Projects\Puzzle\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Puzzle.lib and object C:\Users\DevComputer\Documents\Unreal Projects\Puzzle\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Puzzle.exp
Puzzle.cpp.obj : error LNK2019: unresolved external symbol “__declspec(dllimport) public: static class TBaseDelegate & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)” (_imp?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAVFFixedUObjectArray@■■■$V@@anonymous_user_9674a66c) referenced in function “void __cdecl `dynamic initializer for ‘GObjectArrayForDebugVisualizers’’(void)” (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
PuzzleGameMode.cpp.obj : error LNK2001: unresolved external symbol “public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate)”
(?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@anonymous_user_e71e0d8a1?$TBaseDelegate@_N$$$V@@@Z)
Puzzle.generated.cpp.obj : error LNK2001: unresolved external symbol “public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate)”
(?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@anonymous_user_e71e0d8a1?$TBaseDelegate@_N$$$V@@@Z)
PuzzlePlayerController.cpp.obj : error LNK2001: unresolved external symbol “public: virtual bool __cdecl APlayerController::SetPause(bool,class TBaseDelegate)”
(?SetPause@APlayerController@@UEAA_N_NV?$TBaseDelegate@_N$$$V@@@Z)
Puzzle.generated.cpp.obj : error LNK2001: unresolved external symbol “public: virtual bool __cdecl APlayerController::SetPause(bool,class TBaseDelegate)”
(?SetPause@APlayerController@@UEAA_N_NV?$TBaseDelegate@_N$$$V@@@Z)
C:\Users\DevComputer\Documents\Unreal Projects\Puzzle\Binaries\Win64\UE4Editor-Puzzle.dll : fatal error
LNK1120: 3 unresolved externals
ERROR: UBT ERROR: Failed to produce item: C:\Users\DevComputer\Documents\Unreal Projects\Puzzle\Binaries
\Win64\UE4Editor-Puzzle.dll
Total build time: 37,22 seconds
What I have already tried to fix this problem:
- Run UE 4 editor as administrator →
not worked - Re-Install Visual studio 13 → not
worked - Deleted antivirus software and then
tried to create new c++ project with
UE 4 → not worked - Added VC++ Directories to puzzle
solution as in Visual Studio →
not worked
Blueprint projects worked fine but I want to run a c++ project. Also project was build successfully in Visual Studio, but if I try “Local Windows Debugger” as “Development” it says:
" The following modules are missing or built with a different engine version:
UE4Editor-Puzzle.dll
Would you like to rebuild them now?"
I pressed “Yes”.
Then Visual Studio says:
“Puzzle could not be complied. Try rebuilding from source manually.”
Then I am stuck.
Any help would be nice…