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The problem with runing UDK - outdated scripts.

Hi,
Recently, I started working on graphics engines.
I have read already CryENGINE sdk and Unity3D.
In the end, I wanted to know too, and UDK, when I first installed it was all ok, but when I later did I wanted to format and install UDK appear problems …
I would like to ask you for help, because when I turn the UDK message pops up 'Scripts are outdated. Would you like to rebuild now? ’
When I click ‘yes’ appears on the console which will crash two errors files UDKPlayerInput.uc and UDKVehicle.uc (remains just off the console)
when I click ‘no’ turns UDK loading screen then pops up an error - ‘The program has stopped working’.
I checked UDK version of the May 2014 and February 2013. - The same problem

Please quick help.

Log error:

Log: Log file open, 07/11/14 10:05:04
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: …\Engine\Config\ConsoleVariables.ini
Init: Version: 10900
Init: Epic Internal: 0
Init: Compiled (64-bit): Feb 18 2013 19:26:12
Init: Changelist: 1537896
Init: Command line:
Init: Base directory: F:\Program\UDK\Binaries\Win64
[0000.36] Init: Computer: KOMPUTER
[0000.36] Init: User: Adam
[0000.36] Init: CPU Page size=4096, Processors=6
[0000.36] Init: High frequency timer resolution =3.433662 MHz
[0000.36] Init: Memory total: Physical=4.0GB (4GB approx) Pagefile=10.7GB Virtual=8192.0GB
[0000.37] Log: Steam Client API initialized 0
[0000.37] Log: Steam Game Server API initialized 0
[0000.40] Init: WinSock: I am Komputer (192.168.1.10:0)
[0000.40] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.40] Init: Object subsystem initialized
[0000.40] Warning: Warning, Unknown language extension POL. Defaulting to INT
[0000.45] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 460
[0000.45] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 1783MB of shared system memory
[0000.48] Log: Shader platform (RHI): PC-D3D-SM3
[0000.59] Error: Error, Manifest doesn’t exist: …\UDKGame\Script\Manifest.txt
[0002.01] Log: PhysX GPU Support: DISABLED
[0002.01] Init: Initializing FaceFX…
[0002.02] Init: FaceFX 1.7.4 initialized.
[0002.04] Init: Version: 10900
[0002.04] Init: Epic Internal: 0
[0002.04] Init: Compiled (64-bit): Feb 18 2013 19:25:57
[0002.04] Init: Command line:
[0002.04] Init: Base directory: F:\Program\UDK\Binaries\Win64
[0002.04] Init: Character set: Unicode
[0002.04] Log: Executing Class UnrealEd.MakeCommandlet
[0002.06] Init: UEngine initialized
[0002.17] Heading: --------------------Core - Release--------------------
[0002.17] Log: New File, Existing Package (Package Untitled_0, Package Core)
[0002.19] Log: Loading global macros for Core
[0002.22] Heading: --------------------Engine - Release--------------------
[0002.30] Log: New File, Existing Package (Package Untitled_1, Package Engine)
[0003.13] Log: Loading global macros for Engine
[0004.07] Heading: --------------------IpDrv - Release--------------------
[0004.07] Log: New File, Existing Package (Package Untitled_2, Package IpDrv)
[0004.14] Log: Loading global macros for IpDrv
[0004.27] Heading: --------------------GFxUI - Release--------------------
[0004.27] Log: New File, Existing Package (Package Untitled_3, Package GFxUI)
[0004.29] Log: Loading global macros for GFxUI
[0004.32] Heading: --------------------GameFramework - Release--------------------
[0004.33] Log: New File, Existing Package (Package Untitled_4, Package GameFramework)
[0004.41] Log: Loading global macros for GameFramework
[0004.55] Heading: --------------------UnrealEd - Release--------------------
[0004.56] Log: New File, Existing Package (Package Untitled_5, Package UnrealEd)
[0004.61] Log: Loading global macros for UnrealEd
[0004.67] Heading: --------------------GFxUIEditor - Release--------------------
[0004.68] Log: New File, Existing Package (Package Untitled_6, Package GFxUIEditor)
[0004.68] Log: Loading global macros for GFxUIEditor
[0004.68] Heading: --------------------WinDrv - Release--------------------
[0004.68] Log: New File, Existing Package (Package Untitled_7, Package WinDrv)
[0004.69] Log: Loading global macros for WinDrv
[0004.70] Heading: --------------------OnlineSubsystemPC - Release--------------------
[0004.70] Log: New File, Existing Package (Package Untitled_8, Package onlinesubsystempc)
[0004.71] Log: Loading global macros for OnlineSubsystemPC
[0004.74] Heading: --------------------OnlineSubsystemSteamworks - Release--------------------
[0004.74] Log: New File, Existing Package (Package Untitled_9, Package OnlineSubsystemSteamworks)
[0004.76] Log: Loading global macros for OnlineSubsystemSteamworks
[0004.82] Heading: --------------------OnlineSubsystemGameCenter - Release--------------------
[0004.83] Log: New File, Existing Package (Package Untitled_10, Package onlinesubsystemgamecenter)
[0004.84] Log: Loading global macros for OnlineSubsystemGameCenter
[0004.90] Heading: --------------------SubstanceAir - Release--------------------
[0004.90] Log: New File, Existing Package (Package Untitled_11, Package SubstanceAir)
[0004.90] Log: Loading global macros for SubstanceAir
[0004.91] Heading: --------------------SubstanceAirEd - Release--------------------
[0004.91] Log: New File, Existing Package (Package Untitled_12, Package SubstanceAirEd)
[0004.91] Log: Loading global macros for SubstanceAirEd
[0004.92] Heading: --------------------UDKGame - Release--------------------
[0004.92] Log: New File, Existing Package (Package Untitled_13, Package UDKGame)
[0004.92] Log: Loading global macros for UDKGame
[0004.92] Heading: --------------------UDKBase - Release--------------------
[0004.93] Log: Analyzing…
[0004.93] Log: Loading global macros for UDKBase
[0005.04] Error: F:\Program\UDK\Development\Src\UDKBase\Classes\UDKPlayerInput.uc(6) : Error, UDKBase.UDKPlayerInput must be within UDKBase.UDKPlayerController, not UDKGame.UDKPlayerController
[0005.07] Error: F:\Program\UDK\Development\Src\UDKBase\Classes\UDKVehicle.uc(435) : Error, Unrecognized type ‘UTTakeHitInfo’ within ‘UDKPawn’
[0005.08] Log: Compile aborted due to errors.
[0005.10] Log:
[0005.10] Log: Warning/Error Summary
[0005.10] Log: ---------------------
[0005.10] Log: F:\Program\UDK\Development\Src\UDKBase\Classes\UDKPlayerInput.uc(6) : Error, UDKBase.UDKPlayerInput must be within UDKBase.UDKPlayerController, not UDKGame.UDKPlayerController
[0005.11] Log: F:\Program\UDK\Development\Src\UDKBase\Classes\UDKVehicle.uc(435) : Error, Unrecognized type ‘UTTakeHitInfo’ within ‘UDKPawn’
[0005.11] Log:
[0005.11] Log: Failure - 2 error(s), 0 warning(s)
[0005.11] Log:
Execution of commandlet took: 3.05 seconds
[0005.11] Exit: Preparing to exit.
[0005.19] Exit: Object subsystem successfully closed.
[0005.19] Log: Shutting down FaceFX…
[0005.19] Log: FaceFX shutdown.
[0005.19] Exit: Exiting.
[0005.19] Log: Log file closed, 07/11/14 10:05:09

Hi adamw00

could you probably post this into the UDK forum, because this here is for the UE4 :wink: https://forums.epicgames.com/forum.php?

Just place the UDKBase.UDKPlayerInput into UDKBase.UDKPlayerController, because atm it is in UDKGame.UDKPlayerController

As fighter5347 said, please post this on UDK Forums.

Closing this thread.