I have the following problem. Somewhere in 50% of cases, the project does not start, instead it freezes indefinitely, CrushReportClientEditor appears in the task manager and nothing else happens. Here is a clipping from the logs along the Saved\Crashes path
[2024.03.28-19.12.37:491][809]LogStats: FPlatformStackWalk::StackWalkAndDump - 1.986 s
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: === Handled ensure: ===
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error:
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: Ensure condition failed: Cast<APawn>(NewUpdatedComponent->GetOwner()) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PawnMovementComponent.cpp] [Line: 22]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: FloatingPawnMovement must update a component owned by a Pawn
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: Stack:
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd93012fb2 UnrealEditor-Engine.dll!UPawnMovementComponent::SetUpdatedComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PawnMovementComponent.cpp:22]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd92ff9843 UnrealEditor-Engine.dll!UMovementComponent::OnRegister() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\MovementComponent.cpp:173]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd92f08e41 UnrealEditor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1674]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd92f49dc6 UnrealEditor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1346]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd926fefd0 UnrealEditor-Engine.dll!AActor::IncrementalRegisterComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:5453]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd93696d3f UnrealEditor-Engine.dll!ULevel::IncrementalUpdateComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1633]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd949a4042 UnrealEditor-Engine.dll!UWorld::UpdateWorldComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:2611]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd9496fd30 UnrealEditor-Engine.dll!UWorld::InitializeActorsForPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:5105]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd947e8b58 UnrealEditor-Engine.dll!UEngine::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15208]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd94776520 UnrealEditor-Engine.dll!UEngine::Browse() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14390]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffd94818a98 UnrealEditor-Engine.dll!UEngine::TickWorldTravel() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14588]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffda5255245 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1898]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffda5eaea06 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ff73bac8af2 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ff73baed28c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ff73baed37a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ff73baf0854 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ff73bb06984 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ff73bb09d7a UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffe2e06257d KERNEL32.DLL!UnknownFunction []
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error: [Callstack] 0x00007ffe2ebcaa58 ntdll.dll!UnknownFunction []
[2024.03.28-19.12.37:491][809]LogOutputDevice: Error:
P.S. I donât have any Pawns in the project.