Hello, is it possible to do this: I download the sources from the GITHUB, change the float to double everywhere and compile the Unrel Engine? I understand that I will have some problems with the conversion functions, but purely hypothetically this will help solve the Z-fighting problem, as well as the jitter of components at distances greater than 5km? The conversation is about the flight simulator and here the concepts of distances and heights are important enough, especially since besides aviation there are also land units. Or is the ratio 1uu = 1cm even more preferable to equate, for example, 1 meter or the like?
P.S. Google translate