The prices are about to skyrocket ! (It’s time to buy before FAB launches !)

If you choose the Standard license type, you can provide two price tiers. Buyers will choose between these tiers based on their specific requirements.

  • Personal - for buyers who have not generated more than $100,000 USD in gross revenue from commercial activity in the last 12 months.
  • Professional - for buyers who have generated more than $100,000 USD in gross revenue from commercial activity in the last 12 months.

I strongly suggest renaming the licenses, as they tend to give a misleading impression.

Maybe “indie license” for personal and “studio licence” for the professional.

The following message is no longer correct as a new information contradicts what I thought.

Be aware, with the arrival of FAB, prices are likely to skyrocket!

Why? Well, Epic has decided to introduce a personal license. This means that the current prices on the Unreal marketplace will apply to this personal license. However, if you need a commercial license (to create a game, film, application, or any other product), the prices will increase significantly with the introduction of this new license.

Epic should have introduced a license for independent developers and another for studios, based on team size, which would have made things fairer. Unfortunately, users are never consulted. People who don’t use the marketplace, have never used it, and probably never will, and who have no real understanding of their consumers, made decisions that I believe are unwise.

I know many people might make the mistake of using a personal license for commercial projects, but keep in mind that if your product becomes successful, it will be closely inspected for any potential illegal use. This already happened with “Only Up,” a successful game on Steam, where the developer used assets under licenses he didn’t fully understand, which led to legal trouble.

In the end, using an inappropriate personal license is almost like pirating the products. It’s definitely not worth the risk.

Here’s a concrete example:

right now, on Unreal Engine :

on FAB :

Consider yourselves warned, fellow developers.

Personally, with the launch of FAB, I’m thinking of switching to Unity’s marketplace, which offers compatibility with Unreal Engine.

If you have a YouTube channel, you should warn developers before they make the mistake of using the wrong license.

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Well, the only times that I actually used the marketplace is to collect the monthly giveaways. But I really hope that Epic adds an easily accessible faq to the new marketplace in regards to licensing.

Seriously, the navigation to some of their pages takes an little bit longer than it should

This isn’t true for most Unreal Marketplace users.
Since the cutoff point for commercial activity where you need to switch to Professional license is at 100k USD / year most people will be just fine.
IF you’re making more than 100k / year already… the cost of marketplace purchases are likely a tiny fraction of your total company expenses. :wink:

The only people I see who could get in trouble with this is who make like 105k USD a year, so they are just over the limit. However this is true for waaay more expensive things like software subscriptions etc. where you suddenly need business licensing etc.
So FAB will likely be one of your smaller problems there. Still, I wish they went with 120k limit like many other software companies have, I believe it’s more realistic these days.

Source: https://dev.epicgames.com/documentation/en-us/fab/publisher-get-started-in-fab

Have the terms been updated ? I’m sure I read something totally different weeks before.

They need to change the licence names because it’s confusing.

Thank you for this information !

Subject updated to avoid misinformation.