The post-processing effects device (PS5) is not working. It does not respond to event activation (class selection → Apply function). This bug occurs in the test version and the live map.

I’m reporting a critical bug with the post-processing effects device on the PS5 platform. The configured filter isn’t activated in either the test version (Creative Edit Session) or the released game. Despite all attempts to resolve the issue, the device isn’t responding. I’ve set the priority to 1000 and configured activation via a correct event link (Class Selection Event When Class Changed with the Apply to All function). Since the issue also occurs in test mode and all workarounds fail, it’s most likely a technical defect (bug) in the device itself. I request an urgent technical review and fix.