Hello today I post in the answserhub because since a lot of time I fail to change character in game.
I looked over this “[How to”][1] but I my character just pop at the buttom of the level. Here is my blueprint:
Have you a solution?
Hello today I post in the answserhub because since a lot of time I fail to change character in game.
I looked over this “[How to”][1] but I my character just pop at the buttom of the level. Here is my blueprint:
Have you a solution?
Try increasing Z value for your transform location from 100 to 1000 and then check what happens.
My character just pop hightest
Then adjust this to some number where your character spawns at right location
No, you don’t understand. The location itin’t a problem, the second character is just not playable. I want to change the player controller.
You’re currently trying to possess the character before it is spawned. The code flow moves through the white wires. You can’t link the output of a node into a previous node’s input link and expect it to work. Nodes can access Getters from anywhere but if the object doesn’t yet exist at the time, the value will simply be invalid. (In this case, the Controller tries to possess a None object, so of course this will fail.)
Move the Spawn Actor node before the Cast to Player Controller node and the Controller should be able to possess your character.