When I launch Fortnite for playtesting, some of the locations of the placed meshes are messed up. I can’t fix this because it looks fine in UEFN. Additionally, I can’t simply delete those and replace them with new ones because most of them are currently in use in the sequencer.
Update - Okay, so I deleted the old one and placed the new ones despite it being in the sequencer, and it still has the issue. ![]()

