Hello everyone, I ran into a problem.
When I turn it on (OpenGL ES3.2) and package the project into an APK, the picture inside (Oculus quest 2) is upside down.
At the same time, when I raise my head up or down, the determination is correct.
Found a solution using the post process material.
Don’t forget to enable (Infinite Extent (Unbound)) inside the post process. Or put the material inside the post process chamber.
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