The picture on Android VR (OpenGL ES3.2) is upside down. [UE5.2]

Hello everyone, I ran into a problem.
When I turn it on (OpenGL ES3.2) and package the project into an APK, the picture inside (Oculus quest 2) is upside down.
At the same time, when I raise my head up or down, the determination is correct.

1 Like

Found a solution using the post process material.



Don’t forget to enable (Infinite Extent (Unbound)) inside the post process. Or put the material inside the post process chamber.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.