The physics on my rigged Chaos vehicle won't even budge!

I’m trying to make my first Chaos vehicle but after I enable physics on it, nothing budges. The vehicle stays right in the air. Simulate physics, enable gravity and the Chaos vehicle plugin are enabled.

I also tested the physics on a simple box mesh, and it works on that.

Any ideas or general pointers? Thanks.

Here’s a video tutorial that shows how to set it up:

I Have the same problem. I didnit tested it but I think we need 4.26_Chaos version for chaos vehicle to work

I Have the same problem too, maybe source code version ue
4 need some change, like UE4Editor.Target.cs file add:

BuildEnvironment = TargetBuildEnvironment.Unique; bCompileChaos = true;
bUseChaos = true;

I’m having the same exact issue, and I was following that tutorial. Ive redone the tutorial from scratch so many times I dont think I’m missing any tick or check mark, Ive even used vehicles that Ive rigged and had working in non-Chaos vehicle setups so I know theyre rigged properly.
Has anyone got a solution to this?

Yeah the current preview version is just broken at the moment for chaos vehicles, just gotta wait for them to fix it. I’ve tried everything under the sun to get it working, and so far nothing.

Thanks for the heads up