So… paper. And physics. How would you guys go about allowing a player to pick up a piece of paper, or newspaper, or book, and allow the paper to deform properly when they interact with it either via anim blueprint or by motion controllers?
Just some suggestions (dont know if they will work)
-use nvidia apex
-use morph targets (but then you can just deform it at special points)
-somehow use tessellation to deform it -> e.g somehow with this technique: or distance field nodes (https://forums.unrealengine/showthread.php?72436-Distance-Field-Soft-Bodies)
Yea, I thought about using morph targets too… I wonder if doing a “dynamically placed” spline deformation would work