hi, I have a problem with rigidbody in animation blueprint, for some reason the physical asset appears there larger in size than it actually is. The fact is that I re-imported the skeletal mesh to 0.8 and all the animations, the mesh, even the physical asset itself were of the required size, but for some reason the rigidbody in the animated blueprint is 1.0 in size. Help me somehow fix this, as a last resort you can simply reduce the scale. Thank you