4.25 Updates
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Added basic support for UE4’s new BDRF anisotropy - Both the old temporal anisotropic and new BDRF anisotropic rendering methods are supported by the current version of the shader. Make sure to choose the right one for your project!
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Temporal (old) - Requires Temporal AA and longer time to resolve, tends to generate artifacts the stronger the effect is stretched.
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Engine (new) - Image reflections appear to stretch cleanly and appropriately, but GGX specular highlights seem unaffected. More stable.
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The Rough Diffuse effect is finished. It now performs much better and behaves more appropriately with simplified user controls.
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Some materials like Advanced Bricks and Excavation now have rough diffuse added.
Also, the home content will no longer be updated. It will be removed in the next release.
If anyone has any issues or questions, please let me know! I’d love to see what kind of projects you guys are making with this system as well.