The intention of the system was to provide variation between tiles across the surface of a single material. So, if you have tiling bricks, instead of having one repeating texture for all the bricks, you can have each brick shaded a different color, different roughness value, with different properties. If you explain to me what exactly you hoped to achieve, I might be able to make it happen in the next update. It is possible to take the object world position and offset the tiling of the entire system. That’s actually very easy for me to set up!