OK, I am working on some updates for UE 4.12. There will be some new features, new assets, and a few new presets as well!
- Triple Color Algorithm - You can now specify 3 different colors in the shader! The new preset Neal takes advantage of this for a really cool blue, green, and grayscale palette, with triple roughness included!
- Tile Tilting - You can now randomize a tilt of your tiles in the normal map. This looks great on reflective mirror-like surfaces!
- The metallic level of the tiles can now be adjusted. You can give a metallic sheen to your tiles. The Sharp preset makes excellent use of this feature!
- BETA: Tile Randomizer. This is a dream feature that I wanted a long time ago! You can automatically shuffle between your tile masks, textures, and normals! While the PTS was great at removing variation with regards to Tile Maps, now it can even randomize your handmade assets and shuffle tiles across the surface! Unfortunately, this feature is still in BETA because it creates visible seams between tile pieces. This is due to the fact that the mask itself must be shuffled.
- Large thin tile assets! These were created for an ultra-realistic version of the tiles. The grout is very thin, and you get some sharp normals and a displacement map with the set.
- 5 Brand new presets! Stonewall - great ceramic tile shader. Neal - really cool triple color backsplash. Sharp - a very dramatic metallic/clear coat showroom set. Cool Sheen - a basic neutral set with tilting. And Tactician - a laminate flooring shader that mimicks wooden panels.
I will process the updates and release as soon as I can! I also made a few optimizations/artistic fixes regarding the optimum metal shading, and some other minor changes here and there. Nothing too fancy. But the presets are really awesome!

