The Perfect Tile System - New Official Thread

Today, I worked on implementing one of my most wanted features, tile randomization! This uses the Tile Map to randomize the specific tile used on the surface. The algorithm is not perfect: it is currently not possible to combine randomization with parallax mapping, it can’t randomize across the whole spectrum, and there are a lot of nodes that need to be linked up to make sure it works with all the features. But I wanted to test it, and lo and behold, it works! I also managed to get the randomization to work with bricks. I’ll work on this some more and let you guys know how it turns out.