Thanks! I hope to get the update out as soon as I possibly can. There are some issues with optimum textures and parallax, but I have a new plan that should allow anyone to select any texture channel they want and use it for parallax/iterative parallax/parallax occlusion. There are also some very small optimizations I want to make under the hood. Hopefully I can roll those out in a few day’s time!
I’d like to see what you, and everyone else have been making with this system. Feel free to post your stuff on this thread! It might give me some ideas for more improvements down the line!